Game Plan Template: Bryan Woo Case Study (2025)

Intro

Bryan Woo turned heads this season with a true breakout campaign, elevating himself from a young arm with upside to one of the most reliable performers in Seattle. His emergence made him one of the year’s biggest pitching risers. Here’s how I would gameplan for him.

Everyone will have different spins on how to gameplan, but to me, the best have consistent systems.
This model is consistent across pitchers: define our damage, set acceptable misses, and give hitters freedom to get their A-swing off in the right zones.

Different spins, same template.

Our Repeatable Template

1. Identify

Arsenal, shapes, usage by count, and split profiles.

2. Locate

Where he gets swing-and-miss and where he gives up damage (R/L).

3. Decide

Our “go” zones + acceptable misses.

4. Execute

Hitter-type cues, in-box adjustments, two-strike rules.

Arsenal Overview

  • Four-seam: mid-90s with ride; plays at the belt/top.

    • LHH can ambush belt-in; RHH must respect the top rail.

  • Sinker: heavy arm-side run; punishes RHH down-in if you roll over; becomes damage when it straightens and leaks middle.

  • Change: tumble below the thighs; strike-to-ball chase pitch when he’s ahead.

  • Slider/Sweeper: glove-side; steals strikes early, expands late for chase/weak contact.

Pitch Mix / VB+HB Movement Plot / Release Height/ Usage by Handedness

Key identity:
Woo is a fastball-first mover with unique release/ride characteristics. He wins with angle, shape, and commitment to the top rail.

Where Does He Get Swing-and-Miss?

Elevated four-seam:

Top rail and above: his #1 whiff weapon, especially vs RHH.

Split/change:

Strike-to-ball under the zone. Mainly LHH

Slider/sweeper:

Glove-side, late off plate.

Whiff Heatmaps RHH / LHH

Summary:
Whiff clusters live UP. This dictates our entire approach: we do not lose above the belt.

Where He Gives Up Damage

LHH

  • 4-seam leaks belt or middle-in

  • Mistakes that don’t climb

RHH

  • Sinker/2S that runs back to middle low

  • Mistakes that don’t climb/Sliders/splits left on the plate

 

Damage Heatmaps RHH / LHH

Summary:
Damage happens below the belt.
When he elevates, he wins. When he brings it to the bottom 2/3’s of the zone, we win.

Count Usage (R/L)

This helps define situational windows.

Pie Chart on the left is vs LHH, on the right is vs RHH

Key patterns:

  • Behind in the count, he fills the zone with fastballs.

  • Ahead, he climbs with 4S or expands with SL/CH.

  • Two-strike patterns are predictable: elevated FF or offspeed below the zone.

Our Plan vs Bryan Woo

This would be an example of something I would present to the team, which we can tailor to each player’s skill set on an individual basis after we lay the foundation.

Core Rule

“See him down and hit a low bullet.”
Up is his win. Below the belt is our damage window.

Acceptable Miss

If you chase a breaker that started on the white and finished down, we live with it.
If you offer at anything above the belt, that’s a miss outside the plan.

Left-Handed Hitters

Hunt:

  • Rip 4S belt to middle-in

  • Be on time and on top of the heater

Spit:

  • Split/change that starts below the thigh

  • Chase only if it began on the white

Potential Box/Physical Adjustment (up to hitter):

  • Crowd the plate to shrink away, turn it into the white

  • Forces his fastball shape back toward damage lanes

  • starting/staying taller in our posture to help match the plane

Example Feel Cue:

“Belt-high is dead. Down is green.”

Two-Strike:

  • Shorten

  • Cover up

  • Zero chase-up

Right-Handed Hitters

Hunt:

  • Sinker that leaks back to middle

  • Down 4-seam (belt to knees)

Spit:

  • Split/change below the knees

  • Sliders that start off the plate

Potential Box/Physical Adjustment (up to hitter):

  • Slightly off the dish to “push out over” and make the inside look more middle.

  • Protects against top-in ride; keeps barrel moving downhill.

  • starting/staying taller in our posture to help match the plane

Example Feel Cue:

“Let the 2-seam come back; barrel through the inside seam.”

Two-Strike:

  • Shorten

  • Fight top rail (foul off the elevated FF)

  • Spoil the sweeper below the zone

Summary: Why This System Works

Because hitters don’t need 12 charts.
They need clarity on:

  • an understanding of what our windows for success are

  • a definition of acceptable vs. unacceptable misses

  • and freedom to swing at the right pitches with intent.

In Bryan Woo’s case :

  • Whiff = UP

  • Damage = Below Belt

  • Identity = Ground-ball / low-bullet mindset

  • Plan = Rip Sinker / Rip 4s in your lane

Follow the template, communicate it clearly, and building game plans becomes repeatable—matchup to matchup. Thanks for reading! What should I cover next?

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